If you wish to pick a different school, however, you'll want to alter these choices accordingly. The spells chosen for this build largely gravitate towards Enchantment and Conjuration to benefit from the feat choices detailed above. As a result, you should not take these spells upon leveling up. These are Burning Hands, Scorching Ray, Burning Arc, Fire Snake, and Hellfire Ray. Level 9: Mass Hold Monster, Heroic Invocation, Communal Mind Blank, Power Word KillĮmber gets a number of spells automatically thanks to her Curse. Level 8: Power Word Stun, Rift of Ruin, Mind Blank, Stormbolts Level 7: Waves of Ecstasy, Power Word Blind, Chain Lightning, Heal, Mass Hold Person Level 6: Hellfire Ray, Greater Dispel Magic, Greater Heroism Level 5: Cave Fangs, Cloudkill, Feeblemind, Fire Snake Level 4: Cure Critical Wounds, Confusion, Crushing Despair, Volcanic Storm Level 3: Ray of Exhaustion, Stinking Cloud, Remove Curse, Cure Serious Wounds Level 2: Cure Moderate Wounds, Web, Blindness, Glitterdust, Pox Pustules, Scorching Ray With plenty of casts available and a spellbook filled with Quickened spells, Ember will be firing off tons of spells every turn. If you plan to go for Evocation instead (or any other spell school), you may wish to alter Ember's spellbook selections to favor this new school. Conjuration is a good pick for this build but Evocation might be tempting for those who prefer a Witch more capable of dishing out the pain. The Expanded Arsenal feat makes it so that the Spell Focus and School Mastery features also apply to another school. Metamagic is especially useful with spontaneous casters as they can make plenty of spells to fit each and every situation they may find themselves in. These Mythic Path selections are centered around making Ember a really flexible spellcaster. Improved Eleven Immunities is fantastic for this build as not only does it protect Ember from offensively cast Enchantment spells, but it makes hers even more effective.
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Conversely, while Iceplant Hex is utterly fantastic on characters like Camellia, it finds little use on a character who should be avoiding close combat entirely.
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Stigmatized Witch 7: Metamagic (Selective Spell) Stigmatized Witch 5: Spell Focus (Enchantment) There's not much to see in the preamble for such a simple build. Stigmatized Witch gives her a great spellbook, plenty of Hexes to work with, and works well with her above-average Charisma stat.
Spell architect full#
One of the best ways to build a full caster is to avoid multiclassing altogether, and Ember is no exception.
Spell architect how to#
This is largely where the builds in this article will keep her, but she does have options on how to further her abilities. Not only does she get Hexes that make her foes easier to hit, but her feats are built for shooting spells into battle as a back-row offensive mage. Stigmatized Witch 3: Precise Shot, Vulnerability Curse HexĮmber is built to be an offensive caster. Stigmatized Witch 1: Point-Blank Shot, Slumber Hex
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This is a Witch archetype made entirely for the game and is an arcane spontaneous caster, meaning that Ember doesn't have to prepare her spell slots individually every day. She's likely the first full caster you've encountered in the game and in a game with so many options, they can be a bit of trouble.Įmber has three levels in the Stigmatized Witch class. That said, like any other companion you may be thinking long and hard about how to build Ember. RELATED: Pathfinder: Wrath of the Righteous - Best Woljif Builds With so many companions to recruit and develop in this game, it can be hard to narrow down just five to take along with you, but Ember is an easy pick for many thanks to her sweet disposition and eternal optimism.
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Ember is the eternally loveable and sweet elven companion that you can recruit early on in Pathfinder: Wrath of the Righteous.